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Air War Discussion

Posted: Thu Jan 17, 2008 11:16 am
by Ma
PS thread I started about the current state of the air war. Decent discussion.

Posted: Thu Jan 17, 2008 4:31 pm
by Lure
I spent like a hour to write up a reply there on my thoughts...

To sum it up here:
-IMO this game is all about PvP. PvP is the strong part of the game and that's what kept this game alive for so long.
-In order to get airwar going above deck level we need more organized bombers.
-To get more organized bombers we need bombing to pay off PvP-wise:

Vizlist-issue MUST be fixed.

Going down a "well bombers can't kill players but let them bomb static fuel tanks"-road will never attract players and is a waste of dev time.

Posted: Tue Jan 22, 2008 6:47 pm
by Frantish
its obvious where the problems are.

Posted: Tue Jan 22, 2008 9:50 pm
by Kizmet
Lure wrote:I spent like a hour to write up a reply there on my thoughts...

To sum it up here:
-IMO this game is all about PvP. PvP is the strong part of the game and that's what kept this game alive for so long.
-In order to get airwar going above deck level we need more organized bombers.
-To get more organized bombers we need bombing to pay off PvP-wise:

Vizlist-issue MUST be fixed.

Going down a "well bombers can't kill players but let them bomb static fuel tanks"-road will never attract players and is a waste of dev time.
This squad was built around the "bomb static fuel tanks road". The entire Strategic War is and always will be bombing static targets. Well, until we see any visible supply that is. At that point in time, the Strategic War will see it's very first moving target.