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				need mouselook
				Posted: Fri Jun 22, 2007 5:14 am
				by Bundyrum
				Can some one post the code for mouse control of tanks and tailgunners plz. Setting up new comp again.
			 
			
					
				
				Posted: Fri Jun 22, 2007 5:49 am
				by Main4ce
				This is the code: 
<control function="Use primary weapon"> 
<mousebutton>1</mousebutton> 
</control> 
<control function="Turret traverse"> 
<mouseaxis index="1">x</mouseaxis> 
</control> 
<control function="Turret elevate"> 
<mouseaxis index="1">y</mouseaxis> 
</control>
Aslo see 
http://spoon.battlegroundwiki.info/ 
			
					
				
				Posted: Sat Jun 23, 2007 7:51 pm
				by Bundyrum
				Need some more help. I now have mouse but no joystick.Does anyone have the cflm that combines the two?
			 
			
					
				
				Posted: Sun Jun 24, 2007 5:54 am
				by Main4ce
				My air.cfml
<?xml version='1.0'?>
<!DOCTYPE controlset SYSTEM "cfml.dtd">
<controlset version="1.1.0" language="english" keyboard="us">
	<control function="Gear handle">
		<joybutton stick="1">9</joybutton>
		<joybutton stick="1" index="1">10</joybutton>
	</control>
	<control function="Deploy dive brakes">
		<key>x</key>
		<key index="1"></key>
	</control>
	<control function="Engine Start/Stop">
		<key index="1"></key>
	</control>
	<control function="Toggle tail lock">
		<joybutton stick="1">11</joybutton>
		<key index="1"></key>
	</control>
	<control function="Toggle bomb bay door">
		<key>b</key>
		<key index="1"></key>
	</control>
	<control function="Deploy weapon">
		<key>d</key>
		<joybutton stick="1" index="1">14</joybutton>
	</control>
	<control function="Toggle wep">
		<key></key>
		<joybutton stick="1" index="1">8</joybutton>
	</control>
	<control function="Autopilot">
		<key>a</key>
		<joybutton stick="1" index="1">23</joybutton>
	</control>
	<control function="Show in game map">
		<joybutton stick="1">3</joybutton>
		<key index="1">m</key>
	</control>
	<control function="Instrument view">
		<joybutton stick="1">4</joybutton>
		<key index="1"></key>
	</control>
	<control function="Gunsight view">
		<joybutton stick="1">5</joybutton>
		<mousebutton index="1">3</mousebutton>
	</control>
	<control function="Cycle ammo">
		<joybutton stick="1">12</joybutton>
		<key index="1"></key>
	</control>
	<control function="Use primary weapon">
		<joybutton stick="1">1</joybutton>
		<mousebutton index="1">1</mousebutton>
	</control>
	<control function="Use secondary weapon">
		<joybutton stick="1">6</joybutton>
		<key index="1">b</key>
	</control>
	<control function="Jettison Ordnance">
		<key>2</key>
		<combo index="1">
			<key>j</key>
			<key>left control</key>
		</combo>
	</control>
	<control function="Bombsight Speed Decrease">
		<key>end</key>
		<key index="1"></key>
	</control>
	<control function="Bombsight Speed Increase">
		<key>home</key>
		<key index="1"></key>
	</control>
	<control function="Bombsight Alt Decrease">
		<key>delete</key>
		<mousebutton index="1">wheeldown</mousebutton>
	</control>
	<control function="Bombsight Alt Increase">
		<key>insert</key>
		<mousebutton index="1">wheelup</mousebutton>
	</control>
	<control function="Position 1">
		<key>1</key>
		<joybutton stick="1" index="1">16</joybutton>
	</control>
	<control function="Position 2">
		<joybutton stick="1" index="1">17</joybutton>
	</control>
	<control function="Position 3">
		<joybutton stick="1" index="1">18</joybutton>
	</control>
	<control function="Position 4">
		<joybutton stick="1" index="1">19</joybutton>
	</control>
	<control function="Roll">
		<joyaxis stick="1">x</joyaxis>
	</control>
	<control function="Pitch">
		<joyaxis stick="1">y</joyaxis>
		<keydelta value="0.00" per="sec" index="2">
			<key></key>
		</keydelta>
	</control>
	<control function="Yaw">
		<joyaxis stick="2" invert="1">rz</joyaxis>
		<keydelta value="0.00" per="sec" index="2">
			<key></key>
		</keydelta>
	</control>
	<control function="Throttle">
		<joyaxis stick="1">z</joyaxis>
		<keydelta value="0.00" per="sec" index="2">
			<key></key>
		</keydelta>
		<keydelta value="0.00" per="sec" index="3">
			<key></key>
		</keydelta>
		<keyabsolute value="0.00" index="7">
			<key></key>
		</keyabsolute>
		<keyabsolute value="0.00" index="10">
			<key></key>
		</keyabsolute>
	</control>
	<control function="Flap control">
		<joyaxis stick="1">slider1</joyaxis>
		<keydelta value="10.00" per="keypress">
			<joybutton stick="1">19</joybutton>
		</keydelta>
		<keydelta value="-10.00" per="keypress" index="1">
			<joybutton stick="1">21</joybutton>
		</keydelta>
		<keyabsolute value="0.00">
			<key></key>
		</keyabsolute>
		<keyabsolute value="0.00" index="10">
			<key></key>
		</keyabsolute>
	</control>
	<control function="Left brake">
		<joyaxis stick="2">x</joyaxis>
		<keydelta value="50.00" per="sec" index="2">
			<key>numpad /</key>
		</keydelta>
		<keydelta value="-50.00" per="sec" index="3">
			<key>numpad *</key>
		</keydelta>
		<keyabsolute value="0.00">
			<key></key>
		</keyabsolute>
		<keyabsolute value="100.00" onrelease="0.00" index="10">
			<key>space</key>
		</keyabsolute>
	</control>
	<control function="Right brake">
		<joyaxis stick="2" invert="1">y</joyaxis>
		<keydelta value="50.00" per="sec" index="2">
			<key>numpad /</key>
		</keydelta>
		<keydelta value="-50.00" per="sec" index="3">
			<key>numpad *</key>
		</keydelta>
		<keyabsolute value="0.00">
			<key></key>
		</keyabsolute>
		<keyabsolute value="100.00" onrelease="0.00" index="10">
			<key>space</key>
		</keyabsolute>
	</control>
	<control function="Turret traverse">
		<joyaxis stick="1">x</joyaxis>
		<mouseaxis index="1">x</mouseaxis>
	</control>
	<control function="Turret elevate">
		<joyaxis stick="1" invert="1">y</joyaxis>
		<mouseaxis index="1">y</mouseaxis>
	</control>
	<control function="Elevator trim">
		<joyaxis stick="1" invert="1">ry</joyaxis>
		<keydelta value="1.00" per="keypress">
			<key>c</key>
		</keydelta>
		<keydelta value="-1.00" per="keypress" index="1">
			<key>v</key>
		</keydelta>
		<keydelta value="0.00" per="sec" index="2">
			<key></key>
		</keydelta>
		<keydelta value="0.00" per="sec" index="3">
			<key></key>
		</keydelta>
	</control>
	<control function="Aileron trim">
		<joyaxis stick="1">rx</joyaxis>
		<keydelta value="0.00" per="sec" index="2">
			<key></key>
		</keydelta>
		<keydelta value="0.00" per="sec" index="3">
			<key></key>
		</keydelta>
	</control>
	<control function="Rudder trim">
		<joyaxis stick="0"></joyaxis>
		<keydelta value="1.00" per="keypress">
			<key>k</key>
		</keydelta>
		<keydelta value="-1.00" per="keypress" index="1">
			<key>l</key>
		</keydelta>
	</control>
	<control function="Stuka siren">
		<key>s</key>
	</control>
	<control function="Adjust prop up">
		<joybutton stick="1">20</joybutton>
		<key index="1"></key>
	</control>
	<control function="Adjust prop down">
		<joybutton stick="1">22</joybutton>
		<key index="1"></key>
	</control>
</controlset>
or just add:
	</control>
	<control function="Turret traverse">
		<joyaxis stick="1">x</joyaxis>
		<mouseaxis index="1">x</mouseaxis>
	</control>
	<control function="Turret elevate">
		<joyaxis stick="1" invert="1">y</joyaxis>
		<mouseaxis index="1">y</mouseaxis>
Just reassign the js buttons but not the movement!
			 
			
					
				
				Posted: Sun Jun 24, 2007 6:42 am
				by Bundyrum
				Thnx main.